moonNightly builds for Windows
3dmlw_installer_nightlybuild25.exe (June 18 2010 16:57:38 GMT+2)
3dmlw_installer_nightlybuild24.exe (March 09 2010 17:20:40 GMT+2)
3dmlw_installer_nightlybuild23.exe (December 22 2009 17:02:29 GMT+2)
  1. [mozilla_plugin] Fixed: Problem in MozillaLocationReader, which is caused by browser calling MozillaLocatorReader's methods after it's been destroyed
  2. [base_layer] Fixed: Minimizing bug
  3. [opengl_layer] Fixed: Added call to glFinish to avoid jerkiness on ATI cards
  4. [base_layer] Fixed: Camera depth clearing
  5. [base_layer] Added: Lights shadows attribute that can be used to disable shadowing
  6. [base_layer] Added: Document color attribute
3dmlw_installer_nightlybuild22.exe (December 10 2009 15:13:13 GMT+2)
  1. [base_layer] Fixed: Re-calculation of group positions that broke physics simulation
3dmlw_installer_nightlybuild21.exe (December 10 2009 12:05:47 GMT+2)
  1. [base_layer] Fixed: Vista is now detected automatically and engine works without need to set double_buffering to false in configuration
  2. [base_layer] Fixed: Re-calculation of group positions now delayed
  3. [base_layer] Fixed: Fixed multiple memory leaks
3dmlw_installer_nightlybuild20.exe (December 03 2009 13:16:57 GMT+2)
  1. [base_layer] Fixed: CppCheck warnings
  2. [base_layer] Fixed: Memory leaks when reloading
  3. [base_layer] Improved: ParticleSystem optimized
  4. [base_layer] Fixed: Incomplete copy constructors of Group/PositionedObject
  5. [renderer] Fixed: Garbage collection
  6. [renderer] Added: ParticleSystem
  7. [meshedit] Fixed: Normals calculation
  8. [plugin_obj] Fixed: Generates normals if face doesn't have any
  9. [plugin_an8] Fixed: Generates flat normals
  10. [plugin_mtl] Fixed: Texture loading
  11. [config] Added: double_buffer under system section. Turn off under Vista
3dmlw_installer_nightlybuild19.exe (November 09 2009 10:52:37 GMT+2)
  1. [renderer] Fixed: Transparency correctness in orthogonal (ortho) mode.
  2. [base_layer] Fixed: Missing attribute from the onAttributeChanged callback.
  3. [plugin_blend] Changed: Removed MA prefix from materials and OB prefix from meshes.
  4. [plugin_blend] Fixed: User-specifiable materials.
  5. [plugin_an8] Improved: User-specifiable materials.
3dmlw_installer_nightlybuild18.exe (October 28 2009 12:41:06 GMT+2)
  1. [plugin_blend] Fixed: Rotate objects by 90 degrees, so correct side is up.
  2. [plugin_3ds] Fixed: Rotate objects by 90 degrees, so correct side is up.
  3. [renderer] Fixex: Invisible object hit_test problem
  4. [base_layer] Fixed: ElementCascade for dmlw:object.
  5. [renderer] Fixed: Visibility problems.
  6. [data/shaders] Fixed: World space normal calculation.
  7. [renderer] Added: Billboards.
  8. [plugin_3ds, ac3d, blend, collada] Changed: No longer require diffuse_phong.
  9. [base_layer] Added: Anti-loop protection for resource requests.
  10. [base_layer] Fixed: Rectangle position and light attributes.
  11. [renderer] Fixed: Cubemap artifacts problem.
3dmlw_installer_nightlybuild17.exe (October 22 2009 15:50:59 GMT+2)
  1. [plugin_primitives] Fixed: Box unwarped.
  2. [opengl_layer] Changed: Textures clamped
  3. [base_layer] Added: Sleep to engine, additional entry to configuration needed (see config.ini.example).
  4. [base_layer] Fixed: Time scheduling
  5. [base_layer] Changed: Significant renderer improvements.
  6. [base_layer] Added: 'include' tag for including scripts and 3dmlw files.
  7. [base_layer] Added: Tiling and mipmapping attributes for texture tag.
  8. [base_layer] Added: Doublesided attribute for material tag
  9. [base_layer] Fixed: Hit tests now work with geometry that has custom drawing routines (such as lines and splines)
  10. [base_layer] Fixed: Element bounding volume computation.
  11. [base_layer] Added: Red-blue stereoscopic renderer (for the 3D glasses thing)
  12. [plugin_lua] Added: Scene.get_window_width() and Scene.get_window_height()
  13. [base_layer] Fixed: ElementCascade
  14. [renderer] Fixed: Text rendering problems and hopefully some transparency order problems for ortho-cameras.
3dmlw_installer_nightlybuild16.exe (October 22 2009 15:46:33 GMT+2)
  1. [base_layer] Fixed: Disable attribute no longer ignored
3dmlw_installer_nightlybuild15.exe (September 25 2009 12:45:04 GMT+2)
  1. [base_layer] Fixed: Rotated box texture coordinates
  2. [base_layer] Added: New tag - rectangle
  3. [base_layer] Fixed: Camera view_x, view_y, view_z fixed
  4. [base_layer] Upgraded: Rendering pipeline with more rendering modes
  5. [base_layer] Fixed: Reference resolving crash when using index[] without existing tag
  6. [opengl_layer] Fixed: Crash with hit_test_2d
  7. [plugin_lua] Added: Element bounding volume (center, size)
  8. [plugin_lua] Added: Element.get_group_transformation() and Element.set_group_transformation()
  9. [base_layer] Added: Double sided faces
  10. [base_layer] Added: Fixed multi-line comment bug (configuration)
  11. [base_layer] Added: Debug for textures with 'F8'
  12. [base_layer] Added: Transparent objects
  13. [base_layer] Added: ortho_width and ortho_height attributes to camera tag
  14. [base_layer] Changed: ortho mode now scales with the window just like perspective
  15. [base_layer] Fixed: Problems with texture changing
  16. [plugin_lua] Added: Group and object bounds computing.
  17. [opengl_layer] Fixed: GL errors when window is minimized.
3dmlw_installer_nightlybuild14.exe (September 09 2009 16:58:14 GMT+2)
  1. [base_layer] Added: FPS display to debug window
  2. [plugin_collada] Fixed: Little stupid bug
  3. [base_layer] Added: Camera group cascade
  4. [base_layer] Fixed: Locator for samba
  5. [jpeg_plugin] Changed: Replaced with libjpeg
  6. [base_layer] Added: {get,set}TargetSize() methods to Camera. This is necessary for ortho rendering, where viewport size in color pass and final pass are different.
  7. [base_layer] Added: Textures check for GPU limits on allocation (early texture rejection).
3dmlw_installer_nightlybuild12.exe (September 02 2009 17:15:26 GMT+2)
  1. [base_layer] Fixed: Visibility, disabled and layer are now cascaded
3dmlw_installer_nightlybuild11.exe (September 01 2009 10:01:29 GMT+2)
  1. [nightly_builds] Fixed: Missing shaders that must have been causing problems for those without Alpha version installation
3dmlw_installer_nightlybuild10.exe (August 28 2009 17:08:44 GMT+2)
  1. [plugin_blend] Added: Blender plug-in now respects face smooth setting
  2. [plugin_blend] Improved: User-specified mesh handling
  3. [plugin_ac3d] Improved: User-specified mesh handling
  4. [plugin_obj] Improved: User-specified mesh handling
  5. [installer] Added: Now required libgcc_s_dw2-1.dll
  6. [base_layer] Fixed: Potential crash in String::trim
  7. [plugins_api/layer] Fixed: Framerate and framedelta functions are now asked from the right document
  8. [plugins_lua] Added: Element.set_transformation()
  9. [base_layer] Fixed: Key name for space (' ')
  10. [base_layer] Improved: Opaque things got a little faster + some face winding issues resolved
3dmlw_installer_nightlybuild9.exe (August 25 2009 17:10:59 GMT+2)
  1. [base_layer] Fixed: Made frame-rate and frame delta calculations document based as they should be
  2. [base_layer] Fixed: String::fromReal()
  3. [base_layer] Fixed: double to string conversions that failed with newer compiler
  4. [base_layer] Added: Collision events
  5. [base_layer] Fixed: Potential crash in String::trim
  6. [plugins_layer] Added: Explanatory error messages for camera_create_screen_ray
3dmlw_installer_nightlybuild8.exe (August 24 2009 17:07:29 GMT+2)
  1. [plugin_collada] Fixed: Check if root element is NULL
  2. [plugin_collada] Added: Check COLLADA version in document
  3. [base_layer] Fixed: When child is added id is now also re-registered at proper document
  4. [base_layer] Added: Console logic, quit command available
  5. [base_layer] Fixed: Data flow was not stopped to XML parser after it had failed for big files
  6. [base_layer] Fixed: Element id registered in document even if id attribute is set before element is added to tree
  7. [plugin_obj] Fixed: Crash in projects/egg/egg.3dmlw
3dmlw_installer_nightlybuild7.exe (August 21 2009 18:10:48 GMT+2)
  1. Fixed: Events not arriving properly at designated windows
  2. Fixed: The __content attribute on text tag now works properly
  3. Added: Console updated, quit command available
3dmlw_installer_nightlybuild6.exe (August 18 2009 17:08:29 GMT+2)
  1. Fixed: First closed window was not removed from windows manager. It is now.
  2. Fixed: Events about attribute setting are now sent to elements that have attributes referencing the changed attributes
  3. Fixed: The __content attribute on text tag now works properly
  4. Added: Lua: Element.add_impulse(relativeposition, impulsevector)
3dmlw_installer_nightlybuild5.exe (August 17 2009 17:06:39 GMT+2)
  1. Fixed Mozilla plug-ins crash and made MozillaLocationReader more bulletproof
  2. Fixed 2 possible infinite loops
  3. Temporary fix to Locator under Windows
  4. Fixed crash which occured on reloading (ResourceRequestHandles weren't removed from active handles list)
  5. Added spline tag
  6. Added Scene.get_total_faces() and Scene.get_visible_faces() to be accessible in Lua
  7. Added @index shortcut to references
3dmlw_installer_nightlybuild4.exe (August 13 2009 17:10:24 GMT+2)
  1. Lua: Vectors can now be divided by scalar
  2. Fixed frustrum culling
  3. Fixed infinite loop when parsing file extension
  4. Added line tag
3dmlw_installer_nightlybuild3.exe (August 11 2009 16:53:31 GMT+2)
  1. Fixed quadtree intersection problems causing meshes disappearance in some cases
  2. Fixed camera transformation miscalculation when attributes changed
  3. Fixed crash candidate when failCallback was called multiple times for failed resource requests
  4. Fixed crash when loading collada files
3dmlw_installer_nightlybuild2.exe (August 10 2009 17:56:39 GMT+2)
3dmlw_installer_nightlybuild1.exe (August 06 2009 16:00:39 GMT+2)